Aconcagua, a PlayStation release from 2000 that’s often misreported as a survival horror game. It’s is a point-and-click adventure that pits five survivors against both environmental and military hazards.
This video is about the Argentinean market, Sony’s involvement in the region and Aconcagua itself.
Kickstarter has been great for developers launching spiritual successors to their dead franchises. While they may not be able to continue the beloved worlds and characters these series offered, they can at least keep working with the core design and bring the fans with them. It also acts a fresh start – letting developers experiment and create new elements without being tied down by franchise expectations.
In the case of Koji Igarashi’s Bloodstained, it’s unabashedly Castlevania to an extreme.
I’ve had a rough experience with Xenoblade Chronicles X and, after clocking in 100 hours, my time with it ended prematurely. I overwrote my save with a new file. Whoops. Even before my stupidity ruined my playthrough, I had a lot of trouble coming to terms with my feelings about the game. It wasn’t until the last 30 hours that I really started to enjoy what the title had to offer.
I have a soft spot for everyday characters who play roles in extraordinary stories. Despite not being a super powered hero, chosen one or whatever excuse there is to overcome excruciating odds, they still contribute. Yet, not every person off the street who happens to do something important fills this role. To appreciate a character’s place, a broad enough perspective of the game’s world is required. There also needs to be a level of modesty in their actions and the influence they have.
ESWAT: City Under Siege for the Sega Genesis is quickly disqualified by featuring a character with a super-powered suit, but the game does give the player taste of his life before he gears up as an American Mega Man box art model.
I’m in the odd position of preferring Rodea the Sky Soldier on Wii U versus the generally agreed upon better release on Wii.
This video includes a quick look at developer Yuji Naka’s recent ventures, comparing the biggest changes between the two versions and how the Wii U version overcomes some of the challenges faced by the original.
Ice Climber gets more attention than it probably deserves. It’s been released on about ten different platforms and its protagonists have been featured in one of Nintendo’s biggest franchises of all time, Super Smash Bros.
For an NES game, it showed a lot of promise. In 1985 it predated Super Mario Bros. in Japan and – unlike most platformers following it – the objective is to climb up rather than run right.
I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.