The Legend of Zelda: Breath of the Wild – Dubious Food, Design and Treasure

The Legend of Zelda: Breath of the Wild is an impressive first step into open world design for the Zelda series. Yet ultimately, the game’s core flow and scale betray it.

Additional video sources found after the break.

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Crimson Tears: Big Arsenal, Tiny Rooms

(Image Source: MobyGames)

Seeing a random title with a big publisher’s name on it is always sort of a surprise. I found Crimson Tears for the PlayStation 2 in a game store’s bargin bin, complete with Capcom’s logo on it. Released in 2004, this title completely passed under my radar… Probably because I was deep in a  Final Fantasy XI obsession. Little did I know it actually shares some blood with The Bouncer. DreamFactory is a common developer between the two.  Unsurprisingly, given their previous PS2 release’s middling reception, Crimson Tears is not quite a hidden gem.

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Final Fantasy XI: How the East Transformed Vana’diel

Like any live game, Final Fantasy XI has changed significantly over its fifteen year life. In my five years –  plus some – with the game, I can’t think of a single bigger turning point than the release of the expansion Treasures of Aht Urhgan. The shift in design re-invigorated the game, as well as lightened the oppressive reputation the MMO had built.

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One Controller Port Podcast – Episode 16: Sickness of Destiny

This week I talk about Monolith Software’s new project, the Metal Max/Metal Saga series and upon a fortune cookie that contains a personal favorite of mine.

Relevant links after the break.

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