Suffocating Classics

If there’s one thing that stands above anything else for me in a game, it’s if they achieve something unique. When focusing on the most recent releases, this is largely limited to looking at what has come before it. However, sometime later you can also start to take into account what comes after. I’d say it’s similar to the whole phrase “____ hasn’t aged well.” Yet instead of from perspective of how the ever moving bar leaves some titles behind, it’s more about about how the level of iteration dilutes the original.

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Wotagei: Not Really a Video Game… But That’s OK

(Image Source: Anison USA)

Japanese music festivals aren’t something I have much experience with or an interest in. I avoid talking about music since I honestly don’t know what to say beyond, “it good yo.” However, in an attempt to not be completely anti-social after moving across the U.S., I’ve been going to whatever local anime/video game event pops up. I have no idea what I’m doing with my life, but here I am.

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NieR: Automata – Not Quite NieR or Far Enough

This article contains significant spoilers regarding NieR and NieR: Automata.

When I played the original NieR more than half a decade ago, I don’t think I could have ever have foreseen how much it’d resonate with me or that it would be one of many titles essential in changing how I view games today. While flawed, the variety in level design, off-kilter writing, fantastic music, and its surprisingly vulgar yet compassionate cast made a huge impact on me.

I hardly expected NieR to get a proper sequel, nor could I have imagined how disappointing the final result would be.

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Scum of the Brave – A Japanese Language Visual Novel You Can Kind of Enjoy

Japanese Visual novels are nearly impenetrable without the ability to read the language. They’re essentially choose your own adventure books with music and heavily recycled 2D graphics, which often makes playing one as a foreigner feel fruitless. It’s a lot of glazing over Japanese text while characters switch between one of a handful of frames overlayed on a static background. You can attempt to read the mood of the scene based off voice acting and what little visual information you can grasp, but likely you’re missing most of the context.

Scum of the Brave isn’t too different from the above scenario. If you aren’t willing to test your observation skills, you’ll likely come out feeling quite lost. Nevertheless, it does have some quirks that make it slightly more palatable to the foreign eye than your usual visual novel.

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Fire Emblem Heroes – Tapping Tiny Heroes to Victory

I wouldn’t say I’m a mobile game aficionado. I dumped six months into Puzzles and Dragons, played two months of Final Fantasy: Grand Masters and experienced the riveting Hill Cliff Horse, which was like being in a Gaia Online chat room… But as a horse. I was a very tiny and pretty horse with wings. Clearly I’m the most qualified to talk about Nintendo’s mobile efforts with Fire Emblem Heroes.

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Inaho Town: Dynamite Bomb!! – Strange People of a Certain Fighting Game

dynamite-bomb-strange-people-of-certain-town

The Japanese indie / doujin fighting game scene isn’t anything new or unheard of. While no Guilty Gear or BlazBlue in popularity, there are titles like Melty Blood that have gained at least some following. Inaho Town: Dynamite Bomb!! isn’t the most obscure doujin fighter either, yet it also lacks much fanfare. I generally go into doujin games expecting little, but found the title to be surprisingly accessible and competent for the genre.

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