One Controller Port Podcast: Episode 49 – Beefy Dads and Dead Moms

This week I talk about a few of my favorite video game dads, as well as A Way Out.

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One Controller Port Podcast: Episode 48 – 2000s in 4K

This week I talk about re-releases of games from the early 2000s, Phantasy Star Online 2 and Closers.

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Dragon Ball FighterZ – Problem Exists Between Controller and Chair

Despite living in the city which EVO is held, spectacle competitive gaming is something I’ve never resonated much with. I’m not good at fighting games and probably don’t even understand the simplest concepts to start becoming competitive. I just play them in my home against AI or online opponents for 5-20 hours before calling it a day and moving onto something else. This is how I like playing them, so it’s not really a bad thing in my eyes.

Dragon Ball FighterZ, in a lot of ways, feels like it’s intended to serve both an inexperienced and advanced audience. From the beginning you can see it. Even if you’re completely unaware of how to play a fighting game, pressing a single button over and over will automatically create a lengthy combo. Yet, at the same time, I’ve seen more advance players find ways to chain them together into one massive flurry. DBFZ puts me in a weird spot though.

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Draconus: Cult of the Wyrm – Medieval Knights on Ice

(Image Source: TheGameRoom)

Draconus: Cult of the Wyrm is a Dreamcast game that may seem like it has no relevance beyond its year of release. It’s the spiritual sequel to the 1998 PC exclusive, Die by the Sword, which offers free-ranged sword movement 20 years before The Legend of Zelda: Skyward Sword. More importantly, the developer behind Draconus – Treyarch – is now one of the major teams on the massively successful Call of Duty series. Along with Die by the Sword, Draconus is one of the only original franchises the team ever produced.

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The Cutting Room Floor Page for Final Fantasy XI

(Special thanks to Remidog for the title screen image!)

The Cutting Room Floor page for Final Fantasy XI is live! If you’re unaware, TCRF is a website used to document unused content from video games. An FFXI page didn’t exist, so I decided to create one for the PC version of Final Fantasy XI. I’m debating making a more extensive blog post to sum up my findings.

Special thanks to Rich Whitehouse who created the Noesis 3D model viewer tool and added support for Final Fantasy XI. I likely wouldn’t have taken up this project without his work allowing me to view and export data from the game.

Also special thanks to OtherEhm, who helped with using HxD and provided general support for setting up the TCRF page as well as deciphering data from Final Fantasy XI.