Cutting the Game out of Video Games

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(Image Source: RPGFan)

Although not exclusive to the medium, one of my favorite things about video games is how many elements are includes within a single work. Everything from level design, artistic style, story telling, cinematic direction, music and numerous other bits contributes to the title as a whole. Each aspect can pull from different inspirations as well as individually succeed or fail, while still coming together as one product.

The game-focused aspects of video games are likely most important to the majority of people. However, sometimes developers simply use them as a vehicle for the overall experience rather than the main draw.

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Recapturing the Spirit of Final Fantasy XI

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(Image Source: Final Fantasy Wikia)

Being an fan of older versions of Final Fantasy XI is somewhat of a sad situation. Many titles that people are nostalgic for exist in their entirety today. While you may not be able to recapture that exact point in your life, where you played Super Nintendo on a Saturday morning with few worries, the game itself is intact. You can have almost an identical experience today to the one you had ten, twenty or thirty years ago.

Final Fantasy XI is fortunate. Unlike many MMORPGs, the servers are still alive. Though, if you log in and expect to re-live the passion you had for it as it existed in the mid-2000s, you’ll likely be sorely disappointed. Your Final Fantasy XI no longer exists. It’s the nature of an online-only world that is constantly updating for a changing market.

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ZombiU: A Rare Victory for the Wii U GamePad and Survival Horror

Zombi U

The Wii U GamePad’s intended purpose, as a second screen experience for console gaming, is a failure. Aside from a few examples, Nintendo has largely floundered to find much of a reason to use the device. Because of this, I was drawn to ZombiU, a third party Wii U release that makes full use of the controller. However, I was cautiously optimistic.

Initially, I expected a more modern survival horror experience that empowers the player with a large arsenal of weapons. The genre’s evolution in this direction is something I’ve always disliked, although it did produce many enjoyable third person shooters. Surprisingly, I found ZombiU hearkens back to more traditional entries in the survival horror genre.

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Windy X Windam: Wasted Sprites

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(Image Source: IGN)

The Wii and DS have huge libraries. With over 100 million hardware units sold for each, plenty of publishers and developers were pumping out titles in an attempt to grab even a fraction of the market. I was almost solely focused on these platforms during their life spans, but still some games slipped through my cracks.

I never even knew Windy X Windam existed until I found it in a bargain bin the other day.

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Aconcagua — Can You Survive the Language Barrier?

Aconcagua Box Art

(Image Source: ::: Morsh Borsh ::: )

Aconcagua, a PlayStation release from 2000 that’s often misreported as a survival horror game. It’s is a point-and-click adventure that pits five survivors against both environmental and military hazards.

This video is about the Argentinean market, Sony’s involvement in the region and Aconcagua itself.

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Bloodstained: Weighed Down by the Baggage of Castlevania

Bloodstained Title

Kickstarter has been great for developers launching spiritual successors to their dead franchises. While they may not be able to continue the beloved worlds and characters these series offered, they can at least keep working with the core design and bring the fans with them. It also acts a fresh start – letting developers experiment and create new elements without being tied down by franchise expectations.

In the case of Koji Igarashi’s Bloodstained, it’s unabashedly Castlevania to an extreme.

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Taking 70 Hours to Find the Fun in Xenoblade Chronicles X

Xenoblade Chronicles X title screen

I’ve had a rough experience with Xenoblade Chronicles X and, after clocking in 100 hours, my time with it ended prematurely. I overwrote my save with a new file. Whoops. Even before my stupidity ruined my playthrough, I had a lot of trouble coming to terms with my feelings about the game. It wasn’t until the last 30 hours that I really started to enjoy what the title had to offer.

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