When Worlds Collide in Sword Art Online: Hollow Fragment


From the 38 hours I’ve played of Sword Art Online: Hollow Fragment, it seems like the definition of an average game. The battles are simple, the structure is repetitive, the zones lack compelling designs and excessive enemy placement can slow your progress to a crawl. Yet no single element of Hollow Fragment keeps it from being enjoyable. The one thing that might have stopped me from continuing is that every female character has magnetized breasts that latch onto to the protagonist in cutscenes. Still, outside of the lazy design and fan service, SAO has a unique taste because it’s essentially two games crammed into one.

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Blue Port J: A Charming Island Adventure (Revised)


I can’t help but wonder what thoughts run through your mind when presented with the promotional image for Blue Port J: Summer Sky Prelude, shown above. I’m preconditioned to be a bit suspicious of a Japanese games featuring young girls. It also doesn’t help that the developer, FoxEye, seems to have a sexual fascination with drowning.

No, please don’t leave! There’s a lot to Blue Port J outside of young girls in skimpy swimsuits.

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Freedom Wars Review

A bit of a forewarning, I didn’t play any post game or online content for this game as an update error corrupted my game file.


A good chunk of the Vita’s Japanese library is made up of cooperative monster hunting games. Freedom Wars is yet another take on the formula popularized by Capcom’s Monster Hunter series. However, the game stands out thanks to its player movement, variety in mission structure and focus on story and characters.

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Azure Striker Gunvolt: It’s all for Speed

Gunvolt Header 2

Fast-paced movement in a side-scroller is something I’ve never felt comfortable with. Sonic the Hedgehog comes to mind as the game expects a level of precision at high speeds, which can only be obtained through memorization. For someone with the time and dedication to learn each stage, that’s fine. However, I often just want to go through a game and experience it once. So as exhilarating as speed can be, it often leads to frustration. I find it difficult to read and react to what’s coming up ahead when limited to a side-perspective.

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Never-Ending Backlog: Mega Man Legends

Mega Man Legends Box Art

Mega Man Legends is the series first foray into the 3D space. The title came out in a fascinating time as many developers were trying to get their bearings in a 3D world. Mega Man Legends fails in some areas, but also impresses with its ambitious design and variety of gameplay elements that go well beyond what the series’ past formula.

You can find the video after the jump.

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Mini Never-Ending Backlog: Final Fantasy IX

Final Fantasy IX [Disc1of4] [U] [SLUS-01251]-front

Final Fantasy IX, the last Final Fantasy for me to sink my teeth into, for now. It’s the final release in Final Fantasy series on the original PlayStation, but encompasses everything the series had been to that point.

Unfortunately, while the game is available on PlayStation Network, it has yet to be updated to HD, leaving it definitely one of the most pixely 3D Final Fantasys.

Video after the jump.

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Never-Ending Backlog: Shadow of Destiny (Shadow of Memories)


(Image Source: Giant Bomb)

Shadow of Destiny, released on the PlayStation 2 by Konami in 2001, is an adventure featuring a time traveling protagonist who attempts to prevent his murder. Player must walk and talk his way to victory through cutscenes and dialog choices. Also available on Xbox and PC. There’s also a retranslated PSP port.

Video is after the jump.

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