One of the most important elements of game design is how the camera reacts to player in the environment. Whether it is the ability to manually move the camera on your own or a title that completely controls the camera for you, if it’s not done right, you have a mess on your hands that can potentially destroy an experience. If you can’t see what is happening, you can’t play the game. If you can’t play the game, you’re obviously not immersed in it. While manual camera controls have, for the most part, fixed these issues, developers still on occasion take those controls away from you to create either a more cinematic or tense atmosphere. But if gone about wrong, it can completely destroy your immersion into a title.
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