VGChartz gamrFeed – Breaking Immersion: Scripted Disasters


In movies, books, and every other form of non-interactive media, what you see is what you get. Everyone will see an event from the exact same perspective, and the characters will react to an event the same way every time, unless you’re Han Solo. In video games, that’s absolutely not true. Except when watching a cutscene, players can view scenes from any angle and, if allowed, can manipulate a scene to change it. You can make what was meant to be an extremely dramatic scene, just look plain silly as your character runs around the room in circles breaking things. But for some reason, developers occasionally forget that their games aren’t movies.

Read the full article over on VGChartz’s gamrFeed.

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