Sequels have been in the gaming industry for a long time. But recently, it feels like that, unless you’re in the downloadable space, you need to be a sequel to be truly successful. Because of this, sequels now have this assembly-line stigma to them as they tend to be built in an incredibly short period of time one after the other. Is this how sequels should be? Or are publishers just killing their franchises?
You can check out the article on VGChartz’ gamrFeed!