Despite complexity and design of games, sometimes the simplest of features can be some of the most effective. For me, the ability to customize your character’s clothing is definitely one of those.
Up until the last decade, developers have had quite a few restrictions in creating a huge living worlds. Whether it was the restrictions of the arcade environment, hardware limitations or lack of a proven design for it. As the years moved on, it was a challenge to constantly step up the scope of these environments. The 1998 classic,The Legend of Zelda: Ocarina of Time, wowed gamers with Hyrule Field. Now, Hyrule Field is miniscule compared to the content we’ve had in the last couple of generations. Developers are now able to create these huge massive environments for gamers to explore. But sometimes the introduction of larger environments isn’t always a good thing.
You can check out the full article on VGChartz’ gamrFeed!
This is Oculin’s Blawg. It is basically just BLAWGGIN. Nothing too special, just my thoughts. We’ll see if I keep this up.
It’s been awhile since I started writing. A couple of years at least. Although, sometimes it feels like forever. Throughout that time I’ve written quite a few articles (although much more frequently as of late, thanks to actually having a decent writing job.) Over that time, I have built up a lot of article ideas and a desire to write about certain games or things, but can never find the right way to do so – Tomodachi Collection is one of those games.
The last year has been a bit a strange one. While Sony has announced quite a few first party PlayStation 3 exclusives for the next year or so, Microsoft has been pretty lax on creating any content that doesn’t have you flailing about in front of a camera. Many 360 gamers have been left twiddling their thumbs waiting for Microsoft to talk. After its lengthy delay from April to September, Gears of War 3 is finally out on the market. Now that Microsoft’s big title for 2011 has hit, we have to ask Microsoft, what’s next?
You can check out the full article on VGChartz’ gamrFeed.
I love me some unlocalized Wii games. Well… Not the fact that they were unlocalized. More of the fact that these are the titles that Nintendo decided were too risky to bring to western markets. Generally, these off-beat Nintendo titles are the ones I’m most excited for. I know I am alone, in most cases at least. Recently Operation Rainfall brought a lot of attention to three big Nintendo Wii titles that will be heading to Europe, and Disaster Day of Crisis and Another Code R are both fairly well known.
Join me over on VGChartz’ gamrFeed as I look at the other unlocalized Nintendo published Wii titles that you may not be aware of.
It’s been awhile since Nintendo has had a launch as rough as the 3DS. So much was planned wrong from the outset, with the hardware, pricing and software. Things are finally starting to swing around for the system as there are some fantastic titles in the pipeline, as well as the recent price drop which has had significant effects on the sales, at least temporarily. Now, we also have a hardware adjust for the system, the 3DS Expansion Slide Pad. The 3DS price drop scored gamers 20 free Virtual Console games on the 3DS, but do they also deserve to get a 3DS Expansion Slide Pad as well?
You can read the full article over on VGChartz’ gamrFeed!
Tokyo Game Show isn’t exactly the best press event for news these years, but handhelds actually had quite a heavy presence at the show. Both Nintendo and Sony brought some big announcements about their platforms. As we get closed to the 3DS’ heavy hitting titles and the PlayStation Vita’s launch, how do these platforms stand in the light of each other?
Check out the full article on VGChartz’ gamrFeed!
In a world where Western developers dominate the industry, it’s hard for Japanese developers to really hold their own. Outside of Nintendo, most Japanese developers are having trouble finding their place in today’s market, especially on a world-wide scale. Some have stuck to niche markets around the world, others are chasing western tastes and in some cases, some have completely given up on regions outside their home territory. Larger developers have it a lot harder, as they not only need to stay on top of the Japanese market, but also try to regain lost ground in the Western markets. Split between two different design philosophies, it’s hard to make a quality title that appeals to both markets. Many developers have given up finding this happy medium or gone the extreme of one way or the other. Square Enix, on the other hand, seems dead-set on making it work.
You can read the whole article on VGChartz’ gamrFeed!
One controller port podcast episode 3! Yet another entry in this solo podcast consisting of me, myself and I! This week I tackle Square-Enix’s recent unveiling of Dragon Quest X, as well as look at Nintendo’s controversial handheld add-on for 3DS.
The 3DS has had a rough launch. Even if the hardware was perfect, the fact of the matter is that there has been no software to drive the system. This is a problem that a lot of systems face early on, so the 3DS, while in a painful position, still has a chance to really climb its way out of the pit. But the fact of the matter is, the hardware isn’t perfect either.
You can check out the article on VGChartz’ gamrFeed.