VGChartz gamrFeed – Bigger Overworlds Aren’t Always Better

Up until the last decade, developers have had quite a few restrictions in creating a huge living worlds. Whether it was the restrictions of the arcade environment, hardware limitations or lack of a proven design for it. As the years moved on, it was a challenge to constantly step up the scope of these environments. The 1998 classic,The Legend of Zelda: Ocarina of Time, wowed gamers with Hyrule Field. Now, Hyrule Field is miniscule compared to the content we’ve had in the last couple of generations. Developers are now able to create these huge massive environments for gamers to explore. But sometimes the introduction of larger environments isn’t always a good thing.

You can check out the full article on VGChartz’ gamrFeed!


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s