Finding Value in Rodea the Sky Soldier on Wii U

Rodea the Sky Soldier BOx Art Cut

I’m in the odd position of preferring Rodea the Sky Soldier on Wii U versus the generally agreed upon better release on Wii.

This video includes a quick look at developer Yuji Naka’s recent ventures, comparing the biggest changes between the two versions and how the Wii U version overcomes some of the challenges faced by the original.

Continue reading

The Jump that Kills Ice Climber

IceClimber_Famicom_boxfront GG Cut

(Image Source: The Gay Gamer)

Ice Climber gets more attention than it probably deserves. It’s been released on about ten different platforms and its protagonists have been featured in one of Nintendo’s biggest franchises of all time, Super Smash Bros.

For an NES game, it showed a lot of promise. In 1985 it predated Super Mario Bros. in Japan and – unlike most platformers following it – the objective is to climb up rather than run right.

Continue reading

Battling the Inevitability of Nostalgia

Castlelania cut

I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.

Continue reading