Like any live game, Final Fantasy XI has changed significantly over its fifteen year life. In my five years – plus some – with the game, I can’t think of a single bigger turning point than the release of the expansion Treasures of Aht Urhgan. The shift in design re-invigorated the game, as well as lightened the oppressive reputation the MMO had built.
This week I talk about Monolith Software’s new project, the Metal Max/Metal Saga series and upon a fortune cookie that contains a personal favorite of mine.
Relevant links after the break.
(Image Source: Moby Games)
Recently I published a video about Spectrobes: Origins, developed by Genki. While I briefly mentioned the developer’s history with another Monster Collecting series, Jade Cocoon, they actually have quite a diverse portfolio. They also worked on fighting games alongside developer Bergsala Lightweight, best known for their Bushido Blade series. After Lightweight finished the franchise on PlayStation, they teamed up with Genki to continue working on a semi-spiritual successor called Kengo: Master of Bushido.
Super Panda Ball is an obstacle course style game featuring a panda who likes to be hit a little too much. This Japanese doujin title combines physics based movement and an obstacle course structure. It can be purchased via DLSite.com.
This week I talk about finishing up Final Fantasy XI, the new Fortune Street for PlayStation 4 and PlayStation Vita as well as an indie game that just didn’t jive with me.
Opening music from Fortune Street.
Ending music from Mario Paint.
From the outside, it can be difficult to tell when a series has gone off the rails and into rehash territory. For years Call of Duty was criticized for being the same game released every 12 months, but almost everyone has a beloved franchise that only an active player can see the minute differences in. This is especially true when new ideas get buried in familiar elements.
This week I talk about the visual novel developer HuneX, my current progress in Final Fantasy XI as well as my mix of both optimism and indifference for Kingdom Hearts.
Beginning music from Yoshi Touch and Go. Ending music from Mario Paint.