Drawing a New Card for Bloodstained

This article is a reworking of my Video Gaming Bits Tumblr Post for Circle of the Moon

(Image Source: Level Up Video Games) 

About a year ago I wrote an impressions piece on Bloodstained: Ritual of the Night’s E3 2016 demo. The ultimate point was that it’s a title that dares only to find how close it can get to Castlevania: Aria of Sorrow without receiving legal action from Konami. Unfortunately, what has been shown since has done little to sway my position. I stand by that original article in full, outside of Inti Creates no longer being involved in development.

In presenting this argument, I’m often asked “well, what do you want from Bloodstained, then?” It’s a hard question to give a direct answer to. Nevertheless, just looking at Castlevania’s history shows that there’s definitely room to wiggle around within the pre-existing formula. However, the example I’ll be using is from a game Koji Igarashi had little to no involvement with –  Circle of the Moon.

Continue reading

Advertisements

One Controller Port Podcast – Episode 20: Bad Decisions and Opinions

This week I talk about the mobile game Wonder Flash, Mobile Suit Gundam Battle Operation 2, NieR Automata sales and a very boring NES game.

Continue reading

The Legend of Zelda: Breath of the Wild – Dubious Food, Design and Treasure

The Legend of Zelda: Breath of the Wild is an impressive first step into open world design for the Zelda series. Yet ultimately, the game’s core flow and scale betray it.

Additional video sources found after the break.

Continue reading

Crimson Tears: Big Arsenal, Tiny Rooms

(Image Source: MobyGames)

Seeing a random title with a big publisher’s name on it is always sort of a surprise. I found Crimson Tears for the PlayStation 2 in a game store’s bargin bin, complete with Capcom’s logo on it. Released in 2004, this title completely passed under my radar… Probably because I was deep in a  Final Fantasy XI obsession. Little did I know it actually shares some blood with The Bouncer. DreamFactory is a common developer between the two.  Unsurprisingly, given their previous PS2 release’s middling reception, Crimson Tears is not quite a hidden gem.

Continue reading