Strange Telephone: Cold Calling New Worlds

Procedurally generated content is not my favorite solution to level design. But when dealing with concepts that extend well beyond the usual scope, it’s unavoidable. No Man Sky is a good example, which essentially promises the infinite universe as a playground. Strange Telephone doesn’t attempt anything so extreme, though asks a similarly ambitious question – What if dialing a phone number would transport you to another world?

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One Controller Port Podcast – Episode 28: Game Development Fan Fiction

This week I talk about the recently announced Valkyria Chronicles 4 and The Seven Deadly Sins Knights of Britannia . I also attempt to talk about The Closers and fail.

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Feel the Grind and the Burn

Note: I’m the opposite of an exercising expert. Don’t be a dumbass like me and say “This is fine and OK until I get hurt.” Probably actually ask someone who knows what they’re talking about.

(Image Source: PopGeek)

Exercising is hard. It takes a lot of time and dedication. Without the right mindset, it can be almost impossible to keep up with. The same can be said of some older RPGs. While they have their time and place in video game history, a straight forward turn-based combat system can feel like a slog. There’s often limited story telling and more of a focus on wandering aimlessly in a world while grinding.

I am far from the first person, but in recent years I made a commitment to tackle these kind of games and exercising at the same time.

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One Controller Port Podcast: Episode 25 – The Amazing World of this Amazing Game that we’re Amazingly Publishing

This week I talk about the publisher provided game coverage as well as some general Final Fantasy XI mobile chatter.

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