Role-playing games usually lead the main characters as far away from the starting town as possible. They explore distant regions and visit new villages while rarely looking back. That being said, it isn’t too uncommon for a game to have a home base or main area players come back to. Sword Art Online: Hollow Fragment isn’t too far from the latter structure with a central city the characters return to after each expedition. However, I’ve never seen a game bring forward the day-to-day aspects of living as much as Hollow Fragment.
I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.
With the recent release of Yoshi’s Island on the Wii U’s Virtual Console, I thought I’d take the time to actually play the game, albeit on my 3DS instead. I was born in1990 and my exposure to the Super Nintendo was limited. I remember playing classics like Super Mario World, Donkey Kong Country and Super Mario Kart, but my tiny toddler brain couldn’t really comprehend what was going on. Consoles like the PlayStation and Nintendo 64 are the start of my most significant gaming memories. I have a lot 16-bit experiences to catch up on, and playing Yoshi’s Island was an attempt to cross one of these off my list. Despite all the praise for the title, I initially found myself underwhelmed.