Once in awhile there’s an explosion of Kirby titles. On Nintendo 3DS specifically though, I’ve lost track of what is coming and when. There has been a significant mix of both retail and digital releases over the last couple years, and I honestly have no idea what is what anymore. Kirby: Battle Royale briefly caught my eye because visually the tutorial reminded of a canceled Kirby prototype for GameCube. Despite the brief obstacle course at the beginning of the game, it’s far from the brawling adventure I expected.
Dead or Alive Xtreme has never been shy in what it’s about. Even the commercial for the original release on Xbox was blatant about being a sexual tease. Due to that reputation, it’s received frequent criticism of being nothing more than a boner generator. I haven’t played them myself, however most who do seem to disagree. It’s often praised for the volleyball aspect as well as the pseduo-dating sim elements.
But what if you wanted a boner without actual gameplay, as well as all the hooks of a free-to-play title? Koei Tecmo has got your back with Venus Vacation.
Valkyria Revolution is not well-liked. I’ve seen few who think this attempt to re-invent the brand as an Action RPG amounted to anything. By the nature of its design, it’s a repetitive game that almost completely destroys any preconceived notions of Valkyria as a strategy franchise. It seems like it has no business holding the name. But deeper within Valkyria Revolution, one particular aspect of the series remains – managing morale. This overtakes the entirety of the story as well as the gameplay, building the whole experience on the back of this singular element. Though from the beginning, it’s not clear that this is the case.
I, alone, will likely never play enough games released in one year to do any sort of Game of the Year list. I’m spread pretty thin across a variety of generations. Nothing I have to say about 2017 is all encompassing.
However, I do have a mix of thoughts from throughout the year that might be nice to sort of bundle into a weird list thing.
Procedurally generated content is not my favorite solution to level design. But when dealing with concepts that extend well beyond the usual scope, it’s unavoidable. No Man Sky is a good example, which essentially promises the infinite universe as a playground. Strange Telephone doesn’t attempt anything so extreme, though asks a similarly ambitious question – What if dialing a phone number would transport you to another world?
Exercising is hard. It takes a lot of time and dedication. Without the right mindset, it can be almost impossible to keep up with. The same can be said of some older RPGs. While they have their time and place in video game history, a straight forward turn-based combat system can feel like a slog. There’s often limited story telling and more of a focus on wandering aimlessly in a world while grinding.
I am far from the first person, but in recent years I made a commitment to tackle these kind of games and exercising at the same time.