Hey. If you don’t listen to my podcast, this might be a bit sudden: This blog is at its end of life.
I want to go ahead and get a couple of things out of the way:
If you want to keep following my standard content production, I’m launching a new website – One Controller Port. This will feature all my usual articles, videos, podcasts, etc. Ultimately I wasn’t getting what I wanted out of my standard WordPress blog and decided to move forward on building a website to better organize and surface content.
Please read the post on my new website for more information. Thank you for sticking with me!
If you’re looking for Final Fantasy XI unused content, stay tuned to this blog. I plan to keep moving forward with this, but would like to find a new platform to discuss it. It doesn’t really fit on my normal blog, so I plan on starting something new. I’ll post here where that platform will be All discoveries will still appear on TheCuttingRoomFloor page.
So now that you know where to go, one thing that kind of felt appropriate was to reflect a bit.
Super Panda Ball is an obstacle course style game featuring a panda who likes to be hit a little too much. This Japanese doujin title combines physics based movement and an obstacle course structure. It can be purchased via DLSite.com.
(Image Source: Anison USA)
Japanese music festivals aren’t something I have much experience with or an interest in. I avoid talking about music since I honestly don’t know what to say beyond, “it good yo.” However, in an attempt to not be completely anti-social after moving across the U.S., I’ve been going to whatever local anime/video game event pops up. I have no idea what I’m doing with my life, but here I am.
I wouldn’t say I’m a mobile game aficionado. I dumped six months into Puzzles and Dragons, played two months of Final Fantasy: Grand Masters and experienced the riveting Hill Cliff Horse, which was like being in a Gaia Online chat room… But as a horse. I was a very tiny and pretty horse with wings. Clearly I’m the most qualified to talk about Nintendo’s mobile efforts with Fire Emblem Heroes.
Aside from the initial reveal, I’ve largely ignored of NieR: Automata. I’ve got nothing against it, I just don’t get much out of preview coverage. Demos, trailers, etc. all present an image of a game, yet the lack of information leaves me more uncertain than confident. It’s up to the consumer to fill in the blanks, whether they be positive or negative. Nonetheless, I succumbed to temptation and played Automata’s Demo 120161128. So, I guess we’ll go down this rabbit hole of speculation and assumptions, because I can’t stop thinking about it and probably not for the reasons others can’t.
NieR: Automata is developed by PlatinumGames. That’s a simple and well-known fact that brings joy to many. There are few developers that could contest with their pedigree when it comes to third-person melee-focused action games. Mixing their high intensity combat with the world of NieR is a promising combination and likely the reason why so much hype is building around Automata.
However, PlatinumGames’ involvement and Square Enix’s expectations of the title mostly cause me distress.
Recently Nintendo’s Wi-Fi functionality across their Wii and Nintendo DS platforms were shutdown. In-game online services and downloadable content are no longer available. Thanks to Nintendo half ignoring online gaming over the last generation, the Wii and DS had the least to lose. The Wii’s and DS’s online experiences were passable at best and few titles embraced DLC. It’s sad to see the online functionality and additional content disappear, but what terrifies me the most is what the future holds for the Wii’s online store, WiiWare.
I have a massive backlog that consists of over 200 games, which accounts for almost half of my collection. Depression and frustration overcome me when I open my closet doors. I’ve only added to this pile over the last two years. However, I have recently completed three games! Well, kind of.