Fire Emblem Heroes – Tapping Tiny Heroes to Victory

I wouldn’t say I’m a mobile game aficionado. I dumped six months into Puzzles and Dragons, played two months of Final Fantasy: Grand Masters and experienced the riveting Hill Cliff Horse, which was like being in a Gaia Online chat room… But as a horse. I was a very tiny and pretty horse with wings. Clearly I’m the most qualified to talk about Nintendo’s mobile efforts with Fire Emblem Heroes.

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A Fear of NieR: Automata

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Aside from the initial reveal, I’ve largely ignored of NieR: Automata. I’ve got nothing against it, I just don’t get much out of preview coverage. Demos, trailers, etc. all present an image of a game, yet the lack of information leaves me more uncertain than confident. It’s up to the consumer to fill in the blanks, whether they be positive or negative. Nonetheless, I succumbed to temptation and played Automata’s Demo 120161128. So, I guess we’ll go down this rabbit hole of speculation and assumptions, because I can’t stop thinking about it and probably not for the reasons others can’t.

NieR: Automata is developed by PlatinumGames. That’s a simple and well-known fact that brings joy to many. There are few developers that could contest with their pedigree when it comes to third-person melee-focused action games. Mixing their high intensity combat with the world of NieR is a promising combination and likely the reason why so much hype is building around Automata.

However, PlatinumGames’ involvement and Square Enix’s expectations of the title mostly cause me distress.

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Losing the Future of Retro Downloadable Gaming Starting with WiiWare

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Recently Nintendo’s Wi-Fi functionality across their Wii and Nintendo DS platforms were shutdown. In-game online services and downloadable content are no longer available. Thanks to Nintendo half ignoring online gaming over the last generation, the Wii and DS had the least to lose. The Wii’s and DS’s online experiences were passable at best and few titles embraced DLC. It’s sad to see the online functionality and additional content disappear, but what terrifies me the most is what the future holds for the Wii’s online store, WiiWare.

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GamesBeat: How night life killed my Animal Crossing: New Leaf town

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I put a lot of effort into trying to make Animal Crossing: New Leaf work for me. After three months, I finally decided to give up. There’s nothing wrong with Animal Crossing: New Leaf as a game and I’ve loved my time with the series in the past. ¬†However my current life style creates some challenges in living the Animal Crossing dream.

VentureBeat’s GamesBeat is currently hosting my article as to why I gave it up.

Be sure to check it out and leave a comment.

 

Backlogging Experiences

Having a backlog hurts my soul, face and hands. While it’s nice knowing that I have a large variety of untapped experiences in my closet or on my hard drive, both now are overflowing with unfinished titles. However part of me still wants to complete everything in my backlog, and through that I’ve become a little obsessive about managing it.

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It’s not the biggest collection, but it’s unwieldy enough.
There’s more elsewhere.

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Dishonored Mini-Review

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I don’t have much to say about Dishonored. Part of that is due to it being almost three months old now, and partly because, despite being a new I.P., there’s not much really going on with the title. Dishonored is your typical stealth action adventure game, and it forces that significantly early on, which can be an issue if that’s not an enjoyable play style for you. However, thanks to having a variety of powers that are geared towards different styles of play, your character’s stats and abilities start opening up after the first few hours.

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