One Controller Port Podcast – Episode 52: Curse of the Gera Police

This week I talk about Bloodstained: Curse of the Moon, Gunvolt Chronicles: Luminous Avenger iX and some more Dragon Quest Heroes II.

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The Conduit: A Point and Shoot Adventure

I’ve been a long time fan of the Wii. Initially it was because I was a Nintendo fan foaming at the mouth. But as I grew older during the Wii generation, I started liking the Wii specifically for its different takes on and unique implementations of certain genres. The design decisions made for the platform typically aimed to fit the motion controls or attempted to reach a wider audience. First Person Shooters seemed like a perfect fit for the console with the ability to perform precise aiming with the infrared pointer. As much as a no-brainer it seemed to be, the implementation was not so simple.

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One Controller Port Podcast: Episode 50 – 480 Progressive Straight Talkin’ Zombie

This week I talk about School Girl Zombie Hunter as well as my chasing the best image for Gamecube and Game Boy.

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One Controller Port Podcast: Episode 49 – Beefy Dads and Dead Moms

This week I talk about a few of my favorite video game dads, as well as A Way Out.

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One Controller Port Podcast: Episode 48 – 2000s in 4K

This week I talk about re-releases of games from the early 2000s, Phantasy Star Online 2 and Closers.

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Dragon Ball FighterZ – Problem Exists Between Controller and Chair

Despite living in the city which EVO is held, spectacle competitive gaming is something I’ve never resonated much with. I’m not good at fighting games and probably don’t even understand the simplest concepts to start becoming competitive. I just play them in my home against AI or online opponents for 5-20 hours before calling it a day and moving onto something else. This is how I like playing them, so it’s not really a bad thing in my eyes.

Dragon Ball FighterZ, in a lot of ways, feels like it’s intended to serve both an inexperienced and advanced audience. From the beginning you can see it. Even if you’re completely unaware of how to play a fighting game, pressing a single button over and over will automatically create a lengthy combo. Yet, at the same time, I’ve seen more advance players find ways to chain them together into one massive flurry. DBFZ puts me in a weird spot though.

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