Dragon Ball FighterZ – Problem Exists Between Controller and Chair

Despite living in the city which EVO is held, spectacle competitive gaming is something I’ve never resonated much with. I’m not good at fighting games and probably don’t even understand the simplest concepts to start becoming competitive. I just play them in my home against AI or online opponents for 5-20 hours before calling it a day and moving onto something else. This is how I like playing them, so it’s not really a bad thing in my eyes.

Dragon Ball FighterZ, in a lot of ways, feels like it’s intended to serve both an inexperienced and advanced audience. From the beginning you can see it. Even if you’re completely unaware of how to play a fighting game, pressing a single button over and over will automatically create a lengthy combo. Yet, at the same time, I’ve seen more advance players find ways to chain them together into one massive flurry. DBFZ puts me in a weird spot though.

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One Controller Port Podcast – Episode 46: Humans Only

This week I talk about possible future blog plans, the Switch Pro Controller and Dragon Ball FighterZ.

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