One Controller Port Podcast – Episode 30: 2017 Two-Thirds Sour

This week I talk about Chain Chronicles 3 and Resurgence of some of my Favorite Franchises in 2017.

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One Controller Port Podcast: Episode 25 – The Amazing World of this Amazing Game that we’re Amazingly Publishing

This week I talk about the publisher provided game coverage as well as some general Final Fantasy XI mobile chatter.

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Final Fantasy XI: How the East Transformed Vana’diel

Like any live game, Final Fantasy XI has changed significantly over its fifteen year life. In my five years –  plus some – with the game, I can’t think of a single bigger turning point than the release of the expansion Treasures of Aht Urhgan. The shift in design re-invigorated the game, as well as lightened the oppressive reputation the MMO had built.

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Recapturing the Spirit of Final Fantasy XI

Ff11_logo

(Image Source: Final Fantasy Wikia)

Being an fan of older versions of Final Fantasy XI is somewhat of a sad situation. Many titles that people are nostalgic for exist in their entirety today. While you may not be able to recapture that exact point in your life, where you played Super Nintendo on a Saturday morning with few worries, the game itself is intact. You can have almost an identical experience today to the one you had ten, twenty or thirty years ago.

Final Fantasy XI is fortunate. Unlike many MMORPGs, the servers are still alive. Though, if you log in and expect to re-live the passion you had for it as it existed in the mid-2000s, you’ll likely be sorely disappointed. Your Final Fantasy XI no longer exists. It’s the nature of an online-only world that is constantly updating for a changing market.

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Mini Never-Ending Backlog: Final Fantasy IX

Final Fantasy IX [Disc1of4] [U] [SLUS-01251]-front

Final Fantasy IX, the last Final Fantasy for me to sink my teeth into, for now. It’s the final release in Final Fantasy series on the original PlayStation, but encompasses everything the series had been to that point.

Unfortunately, while the game is available on PlayStation Network, it has yet to be updated to HD, leaving it definitely one of the most pixely 3D Final Fantasys.

Video after the jump.

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Mini-Review: Dislike Final Fantasy XIII? Play Final Fantasy XIII-2

FFXIII 2 Resized

Bring up Final Fantasy XIII and you’ll generally get a group of disgruntled moans from around the room. The title built up a bad reputation for itself that seemingly gets worse over the years. Final Fantasy XIII branded announcements are met with cries for Square Enix to abandon the series and start anew.

Lightning Returns: Final Fantasy XIII sits on my list of to-play titles for this year, so I can’t talk about Square Enix’s more recent outing. However, I can tell you that if you disliked Final Fantasy XIII, you should at least give Final Fantasy XIII-2 a try.

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Never-Ending Backlog: Final Fantasy Crystal Chronicles: The Crystal Bearers

The Crystal Chronicles franchise is one that has taken a couple of different forms, but the most drastic change to its foundation was The Crystal Bearers, released on the Wii in 2009.

This video actually has been a long time in the making, so there are some inconsistencies in the footage quality.

Grand Theft Auto inspiration info source: http://www.gametrailers.com/videos/x1v2ie/final-fantasy-crystal-chronicles–the-crystal-bearers-e3-09–producer-interview

VGChartz gamrFeed – Does Square-Enix Deserve More Credit?

In a world where Western developers dominate the industry, it’s hard for Japanese developers to really hold their own. Outside of Nintendo, most Japanese developers are having trouble finding their place in today’s market, especially on a world-wide scale. Some have stuck to niche markets around the world, others are chasing western tastes and in some cases, some have completely given up on regions outside their home territory. Larger developers have it a lot harder, as they not only need to stay on top of the Japanese market, but also try to regain lost ground in the Western markets. Split between two different design philosophies, it’s hard to make a quality title that appeals to both markets. Many developers have given up finding this happy medium or gone the extreme of one way or the other. Square Enix, on the other hand, seems dead-set on making it work.

You can read the whole article on VGChartz’ gamrFeed!

VGChartz gamrFeed – Today’s Innovations Yesterday: Supplementary Screens

All technology originates from somewhere. And while there are ambitious projects, they may not meet their full potential right out the gate thanks to technological limitations, a non-existent market, or huge laundry list of other problems that may occur. But eventually, some one may pick up on these ideas in the future and be met with great success. I look at not only the history of products in a concept’s life span, but also what struggles it was met with from a market perspective.

With this entry we look at supplementary screens. You can check out the article on VGChartz’ gamrFeed.