One Controller Port Podcast: Episode 50 – 480 Progressive Straight Talkin’ Zombie

This week I talk about School Girl Zombie Hunter as well as my chasing the best image for Gamecube and Game Boy.

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Robbing Kirby of his Greatest Asset

Kirby Challenge Missions Power Up Line Up

Kirby has become defined by his ability to copy his foes powers. But what is he without them? They add variety to the gameplay and help differentiate each title. Rideable pets modify abilities in Dream Land 2, Super Star has multiple skills per power up through button combos and The Crystal Shards lets players mix and match to create all new attacks.

However, each game has one common problem linked back to the copy abilities: they trivialize the adventure.

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Never-Ending Backlog: Money Idol Exchanger (Money Puzzle Exchanger)

Money Idol Exchanger Box Art(Image Source: Giant Bomb)

Money Idol Exchanger, also known as Money Puzzle Exchanger, is a 1997 puzzle series developed by Face for the Neo Geo. The version reviewed here is the PlayStation release, which can be found on the PlayStation Store released by MonkeyPaw Games. This video is an experimental take on condensing the creation of my video reviews. It’s a bit rough, but was expected for a first try and a less than three hour production time.

Check out the video after the break.

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VGChartz gamrFeed – Five Things You May Not Know About the Nintendo 64

With the Nintendo 64’s fifteenth anniversary earlier this week, many are talking about how great the software and system was, even if it wasn’t on top of the market. You can ask anyone about the Nintendo 64 and probably get similar information regarding the system’s success. But there are still some secrets the Nintendo 64 held that many may not be aware of across software, hardware and accessories.

Head over to VGChartz gamrFeed to check out the list!

Wave Race (GB) Review

When most people talk about Wave Race they usually refer to the Nintendo 64 title, Wave Race 64. While there hasn’t been many entries in the franchise, many don’t know the origins of the series. Wave Race, for the original Gameboy, is the first title in the series. The Wave Race series has always been known for its impressive wave physics, and how they change both the level and your racing strategy. These physics are fully realized on the power houses known as the Nintendo 64 and Gamecube… well, power houses compared to the Gameboy. But how do you implement such an advanced concept into an 8-bit Gameboy game? And did this title lay the ground work for later Wave Race games, or just lend the concept?

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