One Controller Port Podcast – Episode 44: Wrapping Up Xenoblade Chronicles 2

This week I talk about my general feelings after finishing Xenoblade Chronicles 2 as well as the most recent Valkyria Chronicles 4 trailer.

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Drawing a New Card for Bloodstained

This article is a reworking of my Video Gaming Bits Tumblr Post for Circle of the Moon

(Image Source: Level Up Video Games) 

About a year ago I wrote an impressions piece on Bloodstained: Ritual of the Night’s E3 2016 demo. The ultimate point was that it’s a title that dares only to find how close it can get to Castlevania: Aria of Sorrow without receiving legal action from Konami. Unfortunately, what has been shown since has done little to sway my position. I stand by that original article in full, outside of Inti Creates no longer being involved in development.

In presenting this argument, I’m often asked “well, what do you want from Bloodstained, then?” It’s a hard question to give a direct answer to. Nevertheless, just looking at Castlevania’s history shows that there’s definitely room to wiggle around within the pre-existing formula. However, the example I’ll be using is from a game Koji Igarashi had little to no involvement with –  Circle of the Moon.

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VGChartz gamrFeed – Today’s Innovations Yesterday: Supplementary Screens

All technology originates from somewhere. And while there are ambitious projects, they may not meet their full potential right out the gate thanks to technological limitations, a non-existent market, or huge laundry list of other problems that may occur. But eventually, some one may pick up on these ideas in the future and be met with great success. I look at not only the history of products in a concept’s life span, but also what struggles it was met with from a market perspective.

With this entry we look at supplementary screens. You can check out the article on VGChartz’ gamrFeed.