The Conduit: A Point and Shoot Adventure

I’ve been a long time fan of the Wii. Initially it was because I was a Nintendo fan foaming at the mouth. But as I grew older during the Wii generation, I started liking the Wii specifically for its different takes on and unique implementations of certain genres. The design decisions made for the platform typically aimed to fit the motion controls or attempted to reach a wider audience. First Person Shooters seemed like a perfect fit for the console with the ability to perform precise aiming with the infrared pointer. As much as a no-brainer it seemed to be, the implementation was not so simple.

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