One Controller Port Podcast: Episode 22 – Peachy Beachy

This week I talk about Senran Kagura: Peach Beach Splash, Dragon Quest X on PS4, some adventure game fun as well as a the Castlevania Soul System.

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Drawing a New Card for Bloodstained

This article is a reworking of my Video Gaming Bits Tumblr Post for Circle of the Moon

(Image Source: Level Up Video Games) 

About a year ago I wrote an impressions piece on Bloodstained: Ritual of the Night’s E3 2016 demo. The ultimate point was that it’s a title that dares only to find how close it can get to Castlevania: Aria of Sorrow without receiving legal action from Konami. Unfortunately, what has been shown since has done little to sway my position. I stand by that original article in full, outside of Inti Creates no longer being involved in development.

In presenting this argument, I’m often asked “well, what do you want from Bloodstained, then?” It’s a hard question to give a direct answer to. Nevertheless, just looking at Castlevania’s history shows that there’s definitely room to wiggle around within the pre-existing formula. However, the example I’ll be using is from a game Koji Igarashi had little to no involvement with –  Circle of the Moon.

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One Controller Port Podcast – Episode 16: Sickness of Destiny

This week I talk about Monolith Software’s new project, the Metal Max/Metal Saga series and upon a fortune cookie that contains a personal favorite of mine.

Relevant links after the break.

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Castlevania: Lords of Shadow 2 Review

This review was written for my editorial and critical writing class.

Castlevania: Lords of Shadow 2 Box Art

The Castlevania franchise dates back to 1986 with its original release on the Nintendo Entertainment System. In the last decade, the series’ popularity started to dwindle until the 2010 reboot Castlevania: Lords of Shadow for the Xbox 360 and PlayStation 3 reinvigorated the franchise. Western developer MercuryStream changed the series’ direction from an exploration-focused dark fantasy game to an action game more in line with traditional fantasy seen in Dungeons and Dragons and Lord of the Rings. It was praised by reviewers for its polished action and more serious approach to a Castlevania story. Castlevania: Lords of Shadow 2 builds off that foundation, but not always in the right ways.

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Presenting – Frontier Gate

Oh, man. Look at that quality screenshot there. Yeah, I don’t have S-video cables for my PSP. For shame.

I was stress testing my capture card at the time, so I thought while I did so I’d talk about a Japanese demo for Frontier Gate. It’s a PSP Monster Hunter-ish JRPG from Tri-Ace and Konami. And while the game looks like a full on Monster Hunter rip-off at first, in actuality it’s quite different thanks to the turn-based battle system.  This is also an attempt on my part to talk about a game without a script and while playing it  at the same time. So the video is a bit messy. It works though. I got my testing done with this and Anarchy Reigns.

You can check out the video after the jump.

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MS Paint Gaming – Castlevania: Lords of Shadow

I’ve been pretty busy as of late, but I did put a couple hours into Lords of Shadow this week to keep myself sane. Honestly, going into Lords of Shadow, you shouldn’t expect anything Castlevania related beyond a few names. If anything, it shares more with the Lord of the Rings franchise, hence the image above.