Castlevania: Lords of Shadow 2 Review

This review was written for my editorial and critical writing class.

Castlevania: Lords of Shadow 2 Box Art

The Castlevania franchise dates back to 1986 with its original release on the Nintendo Entertainment System. In the last decade, the series’ popularity started to dwindle until the 2010 reboot Castlevania: Lords of Shadow for the Xbox 360 and PlayStation 3 reinvigorated the franchise. Western developer MercuryStream changed the series’ direction from an exploration-focused dark fantasy game to an action game more in line with traditional fantasy seen in Dungeons and Dragons and Lord of the Rings. It was praised by reviewers for its polished action and more serious approach to a Castlevania story. Castlevania: Lords of Shadow 2 builds off that foundation, but not always in the right ways.

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Presenting – Frontier Gate

Oh, man. Look at that quality screenshot there. Yeah, I don’t have S-video cables for my PSP. For shame.

I was stress testing my capture card at the time, so I thought while I did so I’d talk about a Japanese demo for Frontier Gate. It’s a PSP Monster Hunter-ish JRPG from Tri-Ace and Konami. And while the game looks like a full on Monster Hunter rip-off at first, in actuality it’s quite different thanks to the turn-based battle system.  This is also an attempt on my part to talk about a game without a script and while playing it  at the same time. So the video is a bit messy. It works though. I got my testing done with this and Anarchy Reigns.

You can check out the video after the jump.

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MS Paint Gaming – Castlevania: Lords of Shadow

I’ve been pretty busy as of late, but I did put a couple hours into Lords of Shadow this week to keep myself sane. Honestly, going into Lords of Shadow, you shouldn’t expect anything Castlevania related beyond a few names. If anything, it shares more with the Lord of the Rings franchise, hence the image above.

VGChartz gamrFeed – What Does Transfarring Mean for Gaming?

E3 doesn’t really kick off until Monday, but Konami has already shot us a few announcements, including a few HD collections. While they didn’t unveil any big new content, Hideo Kojima revealed his plans for a concept called “Transfarring.” And while playing home console experiences on the go sounds great, it may be more complicated than that.

You can find out why over on VGChartz’s gamrFeed.

Castlevania Judgement Review

Originally posted on

Castlevania_Judgement Box art

     The Castlevania Series didn’t make a smooth transition from 2D to 3D, Castlevania 64, Lament of Innocence and Curse of Darkness, while not bad titles, haven’t reached the level of their two dimensional counterparts. Instead of trying the same thing over and over again, Konami decided to take a different path. Castlevania Judgment is more along the lines of a one on one open ended arena fighter with various in stage hazards and items to use similar to the original Power Stone. It’s no secret that before its release Castlevania Judgment was looking to be a flawed title, Konami even gave permission to employees to remove people from the booth at E3 if they were making fun of the title while playing it. Can Castlevania Judgment waggle its way into your heart, or will you be stabbing it with a stake?
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