One Controller Port Podcast – Episode 17: GameStop PepsiCo

This week I talk about way too many games that I played at GameStop Expo. I won’t bother tagging it all.

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Project X Zone: A Franchise Sampler

Oculins Box Xzone Header

Project X Zone is all about tickling the inner fanboy in all us as a large variety of franchise characters from Capcom, SEGA and Namco Bandai mix together thanks to dimensional rifts.  Half the fun is seeing your favorite characters team up to battle familiar foes. Despite it being a title built around the idea that players will grab onto characters they’ve know for years, I’ve found myself enjoying meeting new faces from titles and series I’ve yet to unearth more than anything else.

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Xenoblade Chronicles – The End to an 8 Year Struggle

Xenoblade Chronicles is on the horizon for North American Wii owners. If you’re an impatient Americano, such as myself, you cursed Reggie’s name and moved to Europe, or probably just imported the title. Those who joined the European elites had a fantastic experience eight months before a single American copy will hit GameStop shelves. But at the end of the day, they’re all just copies of the same game – a game that has ended eight year struggle for the team behind it, Monolith Soft. No, it didn’t take Monolith Soft eight years to develop Xenoblade. This is a struggle that has spanned across all Monolith Soft’s titles since the developer was conceived.

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Disappointment: Wristinsaga III

An article written based on a Destructoid community blog topic, focusing on disappointing releases. You can find my original incredibly old and poorly written Xenosaga Episode III review here.

Not having touched Mass Effect series, I can’t really say anything about what’s going on with BioWare and their ending fiasco at the moment. Somethin’ ’bout cupcakes. Cupcakes or not, I can sort of, kind of, almost, not really relate to them with another sci-fi RPG trilogy that was a bit of a disappointment for myself. Monolith Soft’s Xenosaga was set to be one of my favorite series, and a shining example of the developer’s more unique JRPG designs. I have an undying love for the team, thanks to their engaging and strategic battle systems. Xenosaga I and II were true to this. Critics, however, complained about II being overly complicated. Instead of just taking a step back with Xenosaga III, Monolith Soft basically took it to the chopping block and removed everything but the battle system’s torso, reducing it down to a traditional RPG experience. That alone was a disappointment on my part. It was a liveable change, but good heavens the worst was yet to come.

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Dark Souls Play Diary – Part 2

Raging about random deaths aside, if there’s one thing in Dark Souls I can say I enjoy, it is the battle system. I’ve seen Dark Souls labeled as a hack and slash title before and, to a certain extent, that is definitely true. But going in and flailing your arms about won’t get you anywhere. Watching your enemy is key to success.

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Dark Souls Play Diary – Part 1

 Subscribing to GameFly, I fill my query with basically every new game coming out, just so I can stay on top and get exposed to some newer titles, since my personal preference skew to random titles old or new. After an extreme lack of interest in Demon’s Souls, I didn’t intend on getting Dark Souls. But as with every other new game coming out that isn’t Madden, it was on my GameFly list. Sure enough, GameFly opted to send it to me. With zero expectation, I figured It could go either way.

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Tales of Graces F Japanese Demo Impressions

Despite the Wii’s success when it comes to hardware, software seems to be having some trouble, especially 3rd party hardcore titles. Many titles sell poorly, and titles that are part of a franchise pull numbers lower than its previous entries on different platforms. While the Japanese exclusive Tales of Graces wasn’t the biggest bomb of the Wii, it definitely didn’t push as many units as Namco Bandai would have hoped.

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