Touch Yoshi, Get Happy

Yoshi has had it rough. Most will point to Yoshi’s Island as the pinnacle of the series. But even with excluding the puzzle games, there’s one other game I think every fan should spend at least some time with.

Video sources after the jump.

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One Controller Port Podcast: Episode 22 – Peachy Beachy

This week I talk about Senran Kagura: Peach Beach Splash, Dragon Quest X on PS4, some adventure game fun as well as a the Castlevania Soul System.

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Cutting the Game out of Video Games

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(Image Source: RPGFan)

Although not exclusive to the medium, one of my favorite things about video games is how many elements are includes within a single work. Everything from level design, artistic style, story telling, cinematic direction, music and numerous other bits contributes to the title as a whole. Each aspect can pull from different inspirations as well as individually succeed or fail, while still coming together as one product.

The game-focused aspects of video games are likely most important to the majority of people. However, sometimes developers simply use them as a vehicle for the overall experience rather than the main draw.

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Windy X Windam: Wasted Sprites

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(Image Source: IGN)

The Wii and DS have huge libraries. With over 100 million hardware units sold for each, plenty of publishers and developers were pumping out titles in an attempt to grab even a fraction of the market. I was almost solely focused on these platforms during their life spans, but still some games slipped through my cracks.

I never even knew Windy X Windam existed until I found it in a bargain bin the other day.

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The Retro Retro Indie Game Cave Story

Cave Story TItle screen

I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.

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Putting Cing to Rest

VentureBeat’s GamesBeat gave the article a professional edit and promoted the post. You can find that listing here:
 A look back: What Cing’s Nintendo adventure games can teach us about innovation

The original article is below.

 

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It’s been almost four years since Cing went out of business. In over a decade of its existence, the company created multiple point-and-click adventure games for Nintendo’s platforms. Being a fan of Hotel Dusk: Room 215 on the Nintendo DS, it was sad to see them go as they finished work on the sequel, Last Window: The Secret of Cape West, which only released in Europe and Japan. I imported Last Window years ago, but have saved it for when it felt right to dive in. I finally sat down and completed in a couple of flights over the holidays, and realized I was more disappointed than I should have been about Cing’s closure.

Obviously it was a shame to those who lost their jobs, and I hope by this point they’ve all found some form of employment. But as much as I enjoyed Last Window, the title did little to broaden their horizons.

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Being a Little Girl is, like, Totally Cool!

One fantastic thing about video games, or interactive mediums in general, is how easy it is to slip into the shoes of a character. Want to be an ass today? Put on Kratos’ sandle… boot… things… Whatever those are. Want to be an emo young adult that has the entire world’s fate resting on his shoulders? Put on your shoes made of belts. Even if these characters have independent personalities and clear identities, when you talk about aspects of them determined by interactivity, it’s easy to say: “I did this.” Unfortunately, it can be hard to find some variety between all dem vidya gaem shoes. However, recently I stepped into one pair of shoes in particular that I haven’t worn before: A set of heels.

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