Although not exclusive to the medium, one of my favorite things about video games is how many elements are includes within a single work. Everything from level design, artistic style, story telling, cinematic direction, music and numerous other bits contributes to the title as a whole. Each aspect can pull from different inspirations as well as individually succeed or fail, while still coming together as one product.
The game-focused aspects of video games are likely most important to the majority of people. However, sometimes developers simply use them as a vehicle for the overall experience rather than the main draw.
The Wii and DS have huge libraries. With over 100 million hardware units sold for each, plenty of publishers and developers were pumping out titles in an attempt to grab even a fraction of the market. I was almost solely focused on these platforms during their life spans, but still some games slipped through my cracks.
I never even knew Windy X Windam existed until I found it in a bargain bin the other day.
I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.
It’s been almost four years since Cing went out of business. In over a decade of its existence, the company created multiple point-and-click adventure games for Nintendo’s platforms. Being a fan of Hotel Dusk: Room 215 on the Nintendo DS, it was sad to see them go as they finished work on the sequel, Last Window: The Secret of Cape West, which only released in Europe and Japan. I imported Last Window years ago, but have saved it for when it felt right to dive in. I finally sat down and completed in a couple of flights over the holidays, and realized I was more disappointed than I should have been about Cing’s closure.
Obviously it was a shame to those who lost their jobs, and I hope by this point they’ve all found some form of employment. But as much as I enjoyed Last Window, the title did little to broaden their horizons.
One fantastic thing about video games, or interactive mediums in general, is how easy it is to slip into the shoes of a character. Want to be an ass today? Put on Kratos’ sandle… boot… things… Whatever those are. Want to be an emo young adult that has the entire world’s fate resting on his shoulders? Put on your shoes made of belts. Even if these characters have independent personalities and clear identities, when you talk about aspects of them determined by interactivity, it’s easy to say: “I did this.” Unfortunately, it can be hard to find some variety between all dem vidya gaem shoes. However, recently I stepped into one pair of shoes in particular that I haven’t worn before: A set of heels.
One of the last big Nintendo DS titles from Nintendo, Kiby Mass Attack! Side by side, I was much more attracted to Kirby Mass Attack due to its different gameplay style. In the end, I’m not sure which one I would have rather had!
As of late the Kirby series has been getting quite a bit of Nintendo’s spotlight across both the home console and the portable gaming space. Not only can you download the original Kirby’s Adventure off the eShop’s Virtual Console, but there’s also a 3D Classics version of the NES release on the way. Then, of course, we had Kirby’s Epic Yarn just over a year ago in North America with the last big slew of Wii titles before the 2011 drought. Much more recently, we’ve had Kirby’s Mass Attack on the Nintendo DS and Kirby’s Returns to Dreamland, which just hit store shelves a few days ago. Kirby is everywhere, but why?