Battling the Inevitability of Nostalgia

Castlelania cut

I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.

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Never-Ending Backlog: Kirby Air Ride

After a long wait, I’ve finally gotten myself a video all set and edited. Unfortunately, at the time of recording, my S-Video port on my capture card wasn’t working. So, future videos after the first few in this series will hopefully be clearer.

Anyways, the series is basically just a look at, technically, my backlog of titles. But I mainly want it to be more of a series saying “this is gaming’s backlog.” I want to display titles of the past for people who may have never played them.

But enough talk, have at you… after the jump!

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Skies of Arcadia, I Can’t Get Enough of Your Love Baby

I own my fair share of Japanese role-playing games, many of which I’ve purchased and have gotten hours of enjoyment out of… watching them collect dust on my shelves. Even with my excessive back catalog of unplayed titles and the overall view of the genre these days, nothing really replaces the experience of a good ol’ JRPG. As much as I’d like to think I want to replay some JRPGs, I’ve never found replayability to be their strong suits, with the exception Skies of Arcadia. I’ve beaten the Dreamcast classic two times in the past. Now, I’m working on my third effort, proving that despite my ever growing responsibilities as an “adult,” I’m still extremely successful at procrastination. So what makes Skies of Arcadia an exception?

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TSG Staff Picks of Last Generation: Multi-Platform

Exclusives are fine and dandy, but there are just as many great multi-platform releases between the three consoles. With this entry the TSG Staff looked at titles that were multi-platform at or near their initial release dates. While probably not my favorite multi-platform release, I figured I’d shake things up a bit by adding a more unique release with my entry.

You can check out all of the staff’s entries on TheSpeedGamers!

TSG Staff Picks of Last Generation: GameCube

Last month we ran an series of articles on TheSpeedGamers featuring TSG staff’s  favorite titles on last generation consoles. With this entry, we tackled the Nintendo GameCube, a personal favorite of mine! You can find my entry in the post, which actually is one of the first games I actually reviewed.

You can check out all the entries over on TheSpeedGamers!

VGChartz gamrFeed – Fans of the Losers are the Winners

The console wars have existed almost as long as gaming itself. While the last couple generations have seen smaller diversity between platforms, thanks to multi-platform third party support, there are still diehard fans out there that stick by a console manufacture no matter what. In extreme cases, they’ll heavily defend their platform and become completely blind to criticisms towards their platform and rejoice when their company stands on top of the others. When their favorite platform is on top, what does the loyalist gain?

 You can check out the full article on VGChartz’ gamrFeed!

CGR Game Review – Lost Kingdoms for Nintendo Gamecube

If you had a gamecube, chances are that you simply had it for some big exclusives like Wind Waker, Super Mario Sunshine, and Metroid Prime.  But there were occasionally some third party sequels as well, like Lost Kingdoms from Activision. This title is a fun action-adventure card game that plays very similar to the PS3 exclusive, Folklore.

You can check out the review on Classic Game Room.

Wut U Talkin Bout? Kururin Squash!

Originally posted on TheSpeedGamers

Wut U Talkin Bout is a quick look at overlooked titles in gaming history, or a overlooked entry in a franchise.

Kururin Squash!, for the Nintendo Gamecube, is an arcade style maze title similar to that of the Monkey Ball franchise. The original Kururin title was developed by Eighting, who eventually went on to develop Tatsunoko vs. Capcom, and was published by Nintendo in 2001, the Kururin series hasn’t been vastly popular.. But at the same time, most gamers are unknowingly familiar with it as the Kururin ship appears as a trophy in Super Smash Bros. Melee and as an Assist Trophy in Super Smash Bros. Brawl.

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Wut U Talkin Bout? Geist

Originally posted on TheSpeedGamers

Wut U Talkin Bout is a quick look at overlooked titles in gaming history, or a overlooked entry in a franchise.

2005 was the last year that there was any real software push for the Gamecube. After that, the console side of Nintendo stayed quiet until, of course, the Wii was released. Among the 2005 titles released was a first person shooter called Geist which was developed by N-Space and published by Nintendo. By 2005 the first person shooter genre was no stranger to the gaming industry, but Geist set itself apart from other shooters on the market with a heavier focus on puzzle solving rather than solid action.

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Baten Kaitos Origins Review

     In late 2006 the Gamecube and X-box were for the most part dead. The X-box 360 was already on the market and the PlayStation 3 and Nintendo Wii were right around the corner. While the PlayStation 2’s life cycle still continues to this day, the Gamecube has been long gone. The Legend of Zelda Twilight Princess was the Gamecube’s swan song and the final showing of what Nintendo’s little purple lunch box could do. While it was the last big Nintendo published title on the system, there was another title from Nintendo that launched not long before it. Baten Kaitos Origins is a prequel to the cult classic RPG Baten Kaitos: Eternal Wings and The Lost Ocean. Despite the low sales of the original title, Nintendo localized the sequel in North America. While not the best game in the Gamecube’s small library of RPGs, it definitely is a fun title that tries its best at making a unique and advanced combat system while keeping it as user friendly as possible.
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