Battling the Inevitability of Nostalgia

Castlelania cut

I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.

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Never-Ending Backlog: Kirby Air Ride

After a long wait, I’ve finally gotten myself a video all set and edited. Unfortunately, at the time of recording, my S-Video port on my capture card wasn’t working. So, future videos after the first few in this series will hopefully be clearer.

Anyways, the series is basically just a look at, technically, my backlog of titles. But I mainly want it to be more of a series saying “this is gaming’s backlog.” I want to display titles of the past for people who may have never played them.

But enough talk, have at you… after the jump!

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Skies of Arcadia, I Can’t Get Enough of Your Love Baby

I own my fair share of Japanese role-playing games, many of which I’ve purchased and have gotten hours of enjoyment out of… watching them collect dust on my shelves. Even with my excessive back catalog of unplayed titles and the overall view of the genre these days, nothing really replaces the experience of a good ol’ JRPG. As much as I’d like to think I want to replay some JRPGs, I’ve never found replayability to be their strong suits, with the exception Skies of Arcadia. I’ve beaten the Dreamcast classic two times in the past. Now, I’m working on my third effort, proving that despite my ever growing responsibilities as an “adult,” I’m still extremely successful at procrastination. So what makes Skies of Arcadia an exception?

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TSG Staff Picks of Last Generation: Multi-Platform

Exclusives are fine and dandy, but there are just as many great multi-platform releases between the three consoles. With this entry the TSG Staff looked at titles that were multi-platform at or near their initial release dates. While probably not my favorite multi-platform release, I figured I’d shake things up a bit by adding a more unique release with my entry.

You can check out all of the staff’s entries on TheSpeedGamers!

TSG Staff Picks of Last Generation: GameCube

Last month we ran an series of articles on TheSpeedGamers featuring TSG staff’s  favorite titles on last generation consoles. With this entry, we tackled the Nintendo GameCube, a personal favorite of mine! You can find my entry in the post, which actually is one of the first games I actually reviewed.

You can check out all the entries over on TheSpeedGamers!

VGChartz gamrFeed – Fans of the Losers are the Winners

The console wars have existed almost as long as gaming itself. While the last couple generations have seen smaller diversity between platforms, thanks to multi-platform third party support, there are still diehard fans out there that stick by a console manufacture no matter what. In extreme cases, they’ll heavily defend their platform and become completely blind to criticisms towards their platform and rejoice when their company stands on top of the others. When their favorite platform is on top, what does the loyalist gain?

 You can check out the full article on VGChartz’ gamrFeed!

CGR Game Review – Lost Kingdoms for Nintendo Gamecube

If you had a gamecube, chances are that you simply had it for some big exclusives like Wind Waker, Super Mario Sunshine, and Metroid Prime.  But there were occasionally some third party sequels as well, like Lost Kingdoms from Activision. This title is a fun action-adventure card game that plays very similar to the PS3 exclusive, Folklore.

You can check out the review on Classic Game Room.