Note: Disney China was a previous client of my current employer as of posting.
It’s easy to forget about Spectrobes as it had a fairly short run before puttering out. While sales whimpered with the final release, it did go out with a bang. Spectrobes: Origins is a surprisingly ambitious release for the Wii, featuring RPG and action adventure elements with a bit of monster collecting.
I’m in the odd position of preferring Rodea the Sky Soldier on Wii U versus the generally agreed upon better release on Wii.
This video includes a quick look at developer Yuji Naka’s recent ventures, comparing the biggest changes between the two versions and how the Wii U version overcomes some of the challenges faced by the original.
I’ve started panicking about the future of WiiWare’s availability, so I’m turning around and purchasing WiiWare titles I’ve been dragging my feet on. Onslaught, a first person shooter on WiiWare, was one of these. Despite being an early title for the service and having to work with significant size limitations, the developers Shade, Inc. surprisingly squeezed in a decent experience.
Recently Nintendo’s Wi-Fi functionality across their Wii and Nintendo DS platforms were shutdown. In-game online services and downloadable content are no longer available. Thanks to Nintendo half ignoring online gaming over the last generation, the Wii and DS had the least to lose. The Wii’s and DS’s online experiences were passable at best and few titles embraced DLC. It’s sad to see the online functionality and additional content disappear, but what terrifies me the most is what the future holds for the Wii’s online store, WiiWare.
I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.
VentureBeat’s GamesBeat gave the article a professional edit and promoted the post. You can find that listing here:
A look back: What Cing’s Nintendo adventure games can teach us about innovation
The original article is below.
It’s been almost four years since Cing went out of business. In over a decade of its existence, the company created multiple point-and-click adventure games for Nintendo’s platforms. Being a fan of Hotel Dusk: Room 215 on the Nintendo DS, it was sad to see them go as they finished work on the sequel, Last Window: The Secret of Cape West, which only released in Europe and Japan. I imported Last Window years ago, but have saved it for when it felt right to dive in. I finally sat down and completed in a couple of flights over the holidays, and realized I was more disappointed than I should have been about Cing’s closure.
Obviously it was a shame to those who lost their jobs, and I hope by this point they’ve all found some form of employment. But as much as I enjoyed Last Window, the title did little to broaden their horizons.
This article is also on VentureBeat. It got an official edit, but wasn’t published.
The Wii was my favorite console the last generation. That’s not a ridiculous proposition if you think about all the first party successes the platform had with Mario, Zelda, Donkey Kong, and other big Nintendo franchises. Where my love of the system does get a little strange is that I prefer the Wii’s third party titles over other consoles.