Recently Nintendo’s Wi-Fi functionality across their Wii and Nintendo DS platforms were shutdown. In-game online services and downloadable content are no longer available. Thanks to Nintendo half ignoring online gaming over the last generation, the Wii and DS had the least to lose. The Wii’s and DS’s online experiences were passable at best and few titles embraced DLC. It’s sad to see the online functionality and additional content disappear, but what terrifies me the most is what the future holds for the Wii’s online store, WiiWare.
I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.
VentureBeat’s GamesBeat gave the article a professional edit and promoted the post. You can find that listing here:
A look back: What Cing’s Nintendo adventure games can teach us about innovation
The original article is below.
It’s been almost four years since Cing went out of business. In over a decade of its existence, the company created multiple point-and-click adventure games for Nintendo’s platforms. Being a fan of Hotel Dusk: Room 215 on the Nintendo DS, it was sad to see them go as they finished work on the sequel, Last Window: The Secret of Cape West, which only released in Europe and Japan. I imported Last Window years ago, but have saved it for when it felt right to dive in. I finally sat down and completed in a couple of flights over the holidays, and realized I was more disappointed than I should have been about Cing’s closure.
Obviously it was a shame to those who lost their jobs, and I hope by this point they’ve all found some form of employment. But as much as I enjoyed Last Window, the title did little to broaden their horizons.
This article is also on VentureBeat. It got an official edit, but wasn’t published.
The Wii was my favorite console the last generation. That’s not a ridiculous proposition if you think about all the first party successes the platform had with Mario, Zelda, Donkey Kong, and other big Nintendo franchises. Where my love of the system does get a little strange is that I prefer the Wii’s third party titles over other consoles.
The Crystal Chronicles franchise is one that has taken a couple of different forms, but the most drastic change to its foundation was The Crystal Bearers, released on the Wii in 2009.
This video actually has been a long time in the making, so there are some inconsistencies in the footage quality.
Grand Theft Auto inspiration info source: http://www.gametrailers.com/videos/x1v2ie/final-fantasy-crystal-chronicles–the-crystal-bearers-e3-09–producer-interview
After nearly two years, the final title in the Operation Rainfall trilogy, Pandora’s Tower, will be receiving its North American release, thanks to Xseed Games. It’s easy to see why Xseed is bringing it over, as The Last Story became their best selling title, despite being on a system that has been arguably dead for quite sometime. I have yet to experience The Last Story myself, but I do see it gasping for air while being crushed by my mountainous backlog. I’ve continued to neglect it as I, instead, ended up putting a good seven hours into a European copy of Pandora’s Tower.
Oh, hello. I wrote an article and tried posting it to an internet thing called… Bitmob? Somethin’… somethin’ like that. Yeah, I had heard some decent stuff about the site so I figured I’d give it a shot and see what happened.
This is actually something I’ve had in the works for a long time. It was a bumpy path and I’m still not entirely sure how I feel about it, but it’s an article. That’s an improvement over no articles.
Anyways, check it out over on Bitmob.
EDIT: Apparently the post got an official edit and put on the front page. Yey.
SUPER EDIT: I’m in the featured bar now. Yey.