The Legend of Zelda: Breath of the Wild – Dubious Food, Design and Treasure

The Legend of Zelda: Breath of the Wild is an impressive first step into open world design for the Zelda series. Yet ultimately, the game’s core flow and scale betray it.

Additional video sources found after the break.

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One Controller Port Podcast – Episode 16: Sickness of Destiny

This week I talk about Monolith Software’s new project, the Metal Max/Metal Saga series and upon a fortune cookie that contains a personal favorite of mine.

Relevant links after the break.

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The Tools to be Different in The Legend of Zelda: Oracle of Ages

From the outside, it can be difficult to tell when a series has gone off the rails and into rehash territory.  For years Call of Duty was criticized for being the same game released every 12 months, but almost everyone has a beloved franchise that only an active player can see the minute differences in. This is especially true when new ideas get buried in familiar elements.

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ZombiU: A Rare Victory for the Wii U GamePad and Survival Horror

Zombi U

The Wii U GamePad’s intended purpose, as a second screen experience for console gaming, is a failure. Aside from a few examples, Nintendo has largely floundered to find much of a reason to use the device. Because of this, I was drawn to ZombiU, a third party Wii U release that makes full use of the controller. However, I was cautiously optimistic.

Initially, I expected a more modern survival horror experience that empowers the player with a large arsenal of weapons. The genre’s evolution in this direction is something I’ve always disliked, although it did produce many enjoyable third person shooters. Surprisingly, I found ZombiU hearkens back to more traditional entries in the survival horror genre.

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Taking 70 Hours to Find the Fun in Xenoblade Chronicles X

Xenoblade Chronicles X title screen

I’ve had a rough experience with Xenoblade Chronicles X and, after clocking in 100 hours, my time with it ended prematurely. I overwrote my save with a new file. Whoops. Even before my stupidity ruined my playthrough, I had a lot of trouble coming to terms with my feelings about the game. It wasn’t until the last 30 hours that I really started to enjoy what the title had to offer.

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