I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.
Many like to boil Shenmue down to an open-world adventure game. Fundamentally they wouldn’t be wrong, but it undermines the title’s ambition. What makes the game special is not the countless items you can examine, the number of characters or size of the towns. It’s the craftsmanship of the world, its citizens and how the two interact.
Part of what completes Shenmue is its weather system, which can change the atmosphere of the environment. It’s something I would largely overlook if I didn’t have a surreal experience with it.
I own my fair share of Japanese role-playing games, many of which I’ve purchased and have gotten hours of enjoyment out of… watching them collect dust on my shelves. Even with my excessive back catalog of unplayed titles and the overall view of the genre these days, nothing really replaces the experience of a good ol’ JRPG. As much as I’d like to think I want to replay some JRPGs, I’ve never found replayability to be their strong suits, with the exception Skies of Arcadia. I’ve beaten the Dreamcast classic two times in the past. Now, I’m working on my third effort, proving that despite my ever growing responsibilities as an “adult,” I’m still extremely successful at procrastination. So what makes Skies of Arcadia an exception?
The console wars have existed almost as long as gaming itself. While the last couple generations have seen smaller diversity between platforms, thanks to multi-platform third party support, there are still diehard fans out there that stick by a console manufacture no matter what. In extreme cases, they’ll heavily defend their platform and become completely blind to criticisms towards their platform and rejoice when their company stands on top of the others. When their favorite platform is on top, what does the loyalist gain?
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Online gaming has become one of the biggest, if not the biggest, aspect of the video game industry, with the Call of Duty franchise basically selling solely for online gameplay in many cases. Services like Xbox LIVE and PlayStation Network across the HD systems have significant install bases, with millions of users playing online. It wasn’t always this way. Online gameplay used to only be something PC users could fully enjoy with titles like Quake, StarCraft and Everquest Online. Console gamers for many years were left with failed services throughout much of early gaming. Unlike downloadable content, online gaming doesn’t go as far back as classic platforms like the Atari 2600 or the Intellivision, but it does find its roots fairly early on in gaming’s history.
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Originally posted on TheSpeedGamers
Wut U Talkin Bout is a quick look at overlooked titles in gaming history, or a overlooked entry in a franchise.
When talking about a good game, often you hear about how responsive the controls are, how impressive the level design is, how they tightened up the graphics on level 3, etc. These games provide an excellent well polished gaming experience that usually can be enjoyed by many. Nowadays, these well polished games are a dime a dozen. But sometimes there are games that come along that have poor controls, visuals, and level design, but can be just as fun and enjoyable, or even more so, then most AAA titles out there. Blue Stinger is the first game that come to my mind when thinking about such a title.