Procedurally generated content is not my favorite solution to level design. But when dealing with concepts that extend well beyond the usual scope, it’s unavoidable. No Man Sky is a good example, which essentially promises the infinite universe as a playground. Strange Telephone doesn’t attempt anything so extreme, though asks a similarly ambitious question – What if dialing a phone number would transport you to another world?
This week I talk about the mobile game Strange Telephone, as well as the death of Xbox Live Indie Games and the Wii Shop Channel.