Strange Telephone: Cold Calling New Worlds

Procedurally generated content is not my favorite solution to level design. But when dealing with concepts that extend well beyond the usual scope, it’s unavoidable. No Man Sky is a good example, which essentially promises the infinite universe as a playground. Strange Telephone doesn’t attempt anything so extreme, though asks a similarly ambitious question – What if dialing a phone number would transport you to another world?

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One Controller Port Podcast: Episode 21 – Strange Til the End of Time

This week I talk about the mobile game Strange Telephone, as well as the death of Xbox Live Indie Games and the Wii Shop Channel.

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