If there’s one thing that stands above anything else for me in a game, it’s if they achieve something unique. When focusing on the most recent releases, this is largely limited to looking at what has come before it. However, sometime later you can also start to take into account what comes after. I’d say it’s similar to the whole phrase “____ hasn’t aged well.” Yet instead of from perspective of how the ever moving bar leaves some titles behind, it’s more about about how the level of iteration dilutes the original.
Like many 3DS owners, I sat down with The Legend of Zelda: A Link Between Worlds over the holiday season. My first Zelda title was A Link to the Past on the Super Nintendo, but for some reason the two-dimensional, isometric gameplay never resonated with me. The fully 3D titles, from Ocarina of Time on the Nintendo 64 and beyond, have always impressed me with their larger sense of scale and more in-depth combat features.
So while A Link Between Worlds fails to light a spark of gaming love in my heart, it makes me excited for what the next console entry in the Zelda series may have to offer.
The Legend of Zelda: Skyward Sword! Sure it may not be terribly old but these days, but it’s definitely a backlog item if your copy is still sitting around and collecting dust. The title is one of the few releases to actually make full use of the Wii’s Motion + controller. While there’s definitely some good content here, the game’s pacing and length is a bit questionable.
Check out the video after the jump.
While I haven’t gotten around to writing anything specific to Skyward Sword yet, I have put together this piece on the Zelda series as a whole. Actually, the article started as me criticizing Skyward Sword’s overworld, but it opened up into the topic of overworlds on a franchise level.
I actually recently beat Skyward Sword, so you might see me doing some articles about it soon. I can garuntee that the title is slightly involved in one I have going up very soon.
But yeah, those freaking cats in Skyward Sword. They got my nerves so much. During the day, cool leave them alone. Heck, they’re not even that cute. But at night I’m just like, “Excuse me, sir. Can you tell me how to find Fujima-san’s hous — OH GOD, THE PAIN.”
Before Spirit Tracks, The Legend of Zelda series had no relationship to trains. If you asked a Zelda fan what they would think of the series adding in trains, they’d probably be disappointed. Sure enough, when we did get trains, Zelda fans were disappointed. But really, if you sit down and think about Link in a train shooting canon balls at innocent sheep while kidnapping bunnies and not have the most amazing image in your head… Well, you’re crazy… Or sane. I don’t know which. Unfortunately, as awesome as that image may be in your head, it is not nearly visually tasty as that. But don’t underestimate the power of the train.
All technology originates from somewhere. And while there are ambitious projects, they may not meet their full potential right out the gate thanks to technological limitations, a non-existent market, or huge laundry list of other problems that may occur. But eventually, some one may pick up on these ideas in the future and be met with great success. I look at not only the history of products in a concept’s life span, but also what struggles it was met with from a market perspective.
With this entry we look at supplementary screens. You can check out the article on VGChartz’ gamrFeed.