One Controller Port Podcast – Episode 30: 2017 Two-Thirds Sour

This week I talk about Chain Chronicles 3 and Resurgence of some of my Favorite Franchises in 2017.

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The Legend of Zelda: Breath of the Wild – Dubious Food, Design and Treasure

The Legend of Zelda: Breath of the Wild is an impressive first step into open world design for the Zelda series. Yet ultimately, the game’s core flow and scale betray it.

Additional video sources found after the break.

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The Tools to be Different in The Legend of Zelda: Oracle of Ages

From the outside, it can be difficult to tell when a series has gone off the rails and into rehash territory.  For years Call of Duty was criticized for being the same game released every 12 months, but almost everyone has a beloved franchise that only an active player can see the minute differences in. This is especially true when new ideas get buried in familiar elements.

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Suffocating Classics

If there’s one thing that stands above anything else for me in a game, it’s if they achieve something unique. When focusing on the most recent releases, this is largely limited to looking at what has come before it. However, sometime later you can also start to take into account what comes after. I’d say it’s similar to the whole phrase “____ hasn’t aged well.” Yet instead of from perspective of how the ever moving bar leaves some titles behind, it’s more about about how the level of iteration dilutes the original.

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Seeing The Legend of Zelda’s Future in A Link Between Worlds

A Link Between Worlds Rezied

Like many 3DS owners, I sat down with The Legend of Zelda: A Link Between Worlds over the holiday season. My first Zelda title was A Link to the Past on the Super Nintendo, but for some reason the two-dimensional, isometric gameplay never resonated with me. The fully 3D titles, from Ocarina of Time on the Nintendo 64 and beyond, have always impressed me with their larger sense of scale and more in-depth combat features.

So while A Link Between Worlds fails to light a spark of gaming love in my heart, it makes me excited for what the next console entry in the Zelda series may have to offer.

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Never-Ending Backlog: The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword! Sure it may not be terribly old but these days, but it’s definitely a backlog item if your copy is still sitting around and collecting dust. The title is one of the few releases to actually make full use of the Wii’s Motion + controller. While there’s definitely some good content here, the game’s pacing and length is a bit questionable.

Check out the video after the jump.

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TSG – Turn Back the Clock on Zelda’s Overworlds

While I haven’t gotten around to writing anything specific to Skyward Sword yet, I have put together this piece on the Zelda series as a whole. Actually, the article started as me criticizing Skyward Sword’s overworld, but it opened up into the topic of overworlds on a franchise level.

You can check out the article on TheSpeedGamers!
(Or you can just look at a stupid picture I drew.)