I’ve started panicking about the future of WiiWare’s availability, so I’m turning around and purchasing WiiWare titles I’ve been dragging my feet on. Onslaught, a first person shooter on WiiWare, was one of these. Despite being an early title for the service and having to work with significant size limitations, the developers Shade, Inc. surprisingly squeezed in a decent experience.
I’m not really sure what I expected coming into Drakengard 3. I’ve never played a main entry in the Drakengard series, but I fell in love with the spin-off title NIER. While NIER was far from a AAA polished experience, what made it stand out was how unique it was. NIER had standard hack and slash gameplay, but the title constantly experimented by mixing in elements from other genres. Some of the most striking examples were the bullet hell-style boss battles and the text adventure sequences. The story had an amazing localization that perfectly portrayed loveable characters with playful and often foul-mouthed dialog despite being in the middle of devastatingly depressing world.
Part of me wanted Drakengard 3 to recapture what NIER was. However, Drakengard 3 is not NIER. So you can throw out most of those expectations.
Recently Nintendo’s Wi-Fi functionality across their Wii and Nintendo DS platforms were shutdown. In-game online services and downloadable content are no longer available. Thanks to Nintendo half ignoring online gaming over the last generation, the Wii and DS had the least to lose. The Wii’s and DS’s online experiences were passable at best and few titles embraced DLC. It’s sad to see the online functionality and additional content disappear, but what terrifies me the most is what the future holds for the Wii’s online store, WiiWare.
I’m finally giving up on ignoring indie games. They just won’t go away. I’ve gotta deal with them eventually, so it’s about time I start playing some. I thought it’d be fitting to make one of my first forays into the space with Cave Story, a title that pre-dates the modern indie movement.
With the recent release of Yoshi’s Island on the Wii U’s Virtual Console, I thought I’d take the time to actually play the game, albeit on my 3DS instead. I was born in1990 and my exposure to the Super Nintendo was limited. I remember playing classics like Super Mario World, Donkey Kong Country and Super Mario Kart, but my tiny toddler brain couldn’t really comprehend what was going on. Consoles like the PlayStation and Nintendo 64 are the start of my most significant gaming memories. I have a lot 16-bit experiences to catch up on, and playing Yoshi’s Island was an attempt to cross one of these off my list. Despite all the praise for the title, I initially found myself underwhelmed.
I have a massive backlog that consists of over 200 games, which accounts for almost half of my collection. Depression and frustration overcome me when I open my closet doors. I’ve only added to this pile over the last two years. However, I have recently completed three games! Well, kind of.
This review was written for my editorial and critical writing class.
The Castlevania franchise dates back to 1986 with its original release on the Nintendo Entertainment System. In the last decade, the series’ popularity started to dwindle until the 2010 reboot Castlevania: Lords of Shadow for the Xbox 360 and PlayStation 3 reinvigorated the franchise. Western developer MercuryStream changed the series’ direction from an exploration-focused dark fantasy game to an action game more in line with traditional fantasy seen in Dungeons and Dragons and Lord of the Rings. It was praised by reviewers for its polished action and more serious approach to a Castlevania story. Castlevania: Lords of Shadow 2 builds off that foundation, but not always in the right ways.