I’ve been a long time fan of the Wii. Initially it was because I was a Nintendo fan foaming at the mouth. But as I grew older during the Wii generation, I started liking the Wii specifically for its different takes on and unique implementations of certain genres. The design decisions made for the platform typically aimed to fit the motion controls or attempted to reach a wider audience. First Person Shooters seemed like a perfect fit for the console with the ability to perform precise aiming with the infrared pointer. As much as a no-brainer it seemed to be, the implementation was not so simple.
This week I talk about re-releases of games from the early 2000s, Phantasy Star Online 2 and Closers.
This week I talk about my general feelings after finishing Xenoblade Chronicles 2 as well as the most recent Valkyria Chronicles 4 trailer.
This week I talk about my Valkyria Revolution Article and Toukiden 2.
Valkyria Revolution is not well-liked. I’ve seen few who think this attempt to re-invent the brand as an Action RPG amounted to anything. By the nature of its design, it’s a repetitive game that almost completely destroys any preconceived notions of Valkyria as a strategy franchise. It seems like it has no business holding the name. But deeper within Valkyria Revolution, one particular aspect of the series remains – managing morale. This overtakes the entirety of the story as well as the gameplay, building the whole experience on the back of this singular element. Though from the beginning, it’s not clear that this is the case.
This week I discuss Jet Set Radio Evolution and SEGA’s handling of their IPs in general, as well as the mobile game Doubt.
Relevant references after the break.
This week I talk about the recently announced Valkyria Chronicles 4 and The Seven Deadly Sins Knights of Britannia . I also attempt to talk about The Closers and fail.