One Controller Port Podcast: Episode 49 – Beefy Dads and Dead Moms

This week I talk about a few of my favorite video game dads, as well as A Way Out.

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One Controller Port Podcast – Episode 28: Game Development Fan Fiction

This week I talk about the recently announced Valkyria Chronicles 4 and The Seven Deadly Sins Knights of Britannia . I also attempt to talk about The Closers and fail.

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Cutting the Game out of Video Games

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(Image Source: RPGFan)

Although not exclusive to the medium, one of my favorite things about video games is how many elements are includes within a single work. Everything from level design, artistic style, story telling, cinematic direction, music and numerous other bits contributes to the title as a whole. Each aspect can pull from different inspirations as well as individually succeed or fail, while still coming together as one product.

The game-focused aspects of video games are likely most important to the majority of people. However, sometimes developers simply use them as a vehicle for the overall experience rather than the main draw.

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Aconcagua — Can You Survive the Language Barrier?

Aconcagua Box Art

(Image Source: ::: Morsh Borsh ::: )

Aconcagua, a PlayStation release from 2000 that’s often misreported as a survival horror game. It’s is a point-and-click adventure that pits five survivors against both environmental and military hazards.

This video is about the Argentinean market, Sony’s involvement in the region and Aconcagua itself.

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Battling the Inevitability of Nostalgia

Castlelania cut

I’ve feared nostalgia for years. Recommending or highlighting something simply because I enjoyed it as a kid feels irresponsible. I usually want to talk about a game’s current day relevance. Yet as I frowned upon analyzing with rose-tinted glasses, I had a lingering sense of doubt. It seems like a silly question ask, but I started to wonder if I was being influenced by nostalgia when choosing what to play.

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Never-Ending Backlog: Mega Man Legends

Mega Man Legends Box Art

Mega Man Legends is the series first foray into the 3D space. The title came out in a fascinating time as many developers were trying to get their bearings in a 3D world. Mega Man Legends fails in some areas, but also impresses with its ambitious design and variety of gameplay elements that go well beyond what the series’ past formula.

You can find the video after the jump.

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Mini Never-Ending Backlog: Final Fantasy IX

Final Fantasy IX [Disc1of4] [U] [SLUS-01251]-front

Final Fantasy IX, the last Final Fantasy for me to sink my teeth into, for now. It’s the final release in Final Fantasy series on the original PlayStation, but encompasses everything the series had been to that point.

Unfortunately, while the game is available on PlayStation Network, it has yet to be updated to HD, leaving it definitely one of the most pixely 3D Final Fantasys.

Video after the jump.

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Never-Ending Backlog: Money Idol Exchanger (Money Puzzle Exchanger)

Money Idol Exchanger Box Art(Image Source: Giant Bomb)

Money Idol Exchanger, also known as Money Puzzle Exchanger, is a 1997 puzzle series developed by Face for the Neo Geo. The version reviewed here is the PlayStation release, which can be found on the PlayStation Store released by MonkeyPaw Games. This video is an experimental take on condensing the creation of my video reviews. It’s a bit rough, but was expected for a first try and a less than three hour production time.

Check out the video after the break.

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